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Far cry 1 mutants
Far cry 1 mutants












far cry 1 mutants far cry 1 mutants

Not too long that it becomes a drag, not too short that it wouldn’t be worth the price. That’s okay though, the 5-6 hours are just right. There’s no point in going around Mars for a second time to turn on the same 19 Antennas. Unlike the Vietnam DLC, this one has no replay value at all. Not bad at all for a DLC! If you then go for all the trophies/achievements (which require you to find all collectibles) it’s another 1-2 hours. The Mars story lasts a good 5 hours on easy/normal. The story is more fleshed-out than the Vietnam DLC. While funny at times, it’s annoying at other times. Weapons have names such as ‘Nut Hugger’, ‘Iron Fister’, and ‘Cock Blocker’. The money is called “Space Jizz” which is green goo you find from crates and killing Aliens. The developers have a good sense of humor. So Nick carries the head around and to finish the story your only goal is activating the 19 Antennas and finding 12 of Hurk’s body parts to ‘put him back together’. So his buddy Nick is the last hope to save humanity. Hurk got his body parts eaten by Aliens though. For the AI to fully work, 19 Antennas have to be turned on around the red planet. See, Hurk went to Mars to help a robot AI that told him it’s protecting earth from an Alien invasion. You play as Nick Rye and have to help Hurk. Suddenly a cow appears on the road in front of him and Hurk teleports him up to Mars. Nick Rye is driving on a road at night, minding his own business. The story starts off with a short cutscene in comic style, just like the first DLC.

far cry 1 mutants

You may remember there were Aliens in the main game already (clearly in preparation for this DLC it seems). This expansions is available as part of the season pass or can be bought separately for $9,99. A copy of Far Cry 5 the main game is required to play it.

far cry 1 mutants

Lost on Mars is the second DLC (downloadable content) for Far Cry 5.














Far cry 1 mutants